Prague University of Economics and Business
Faculty of Informatics and Statistics
Instructor: Paulo Fagandini
📧 : pfagandini@iscal.ipl.pt
🌐 : pfagandini.github.io/prague_economics_incentives
📖 The bibliography will be given at the end of each section. Sometimes it will cover a book chapter, and sometimes it will be an academic article.
The course will have 4 assessment activities.
The quizzes will be multiple choice, and will cover the in-classroom lectures and discussion.
These quizzes are closed-book.
The problem set will be a list of suggested exercises. You can solve these with your colleagues, however you need to deliver your own individual and unique solution.
For the problem set, you are allowed to use LLM tools to help you along the way. However, it is not allowed to use LLMs to produce the final deliverable, this must be your own work.
Solutions can be delivered using
While the last two methods are prefered, there is no bonus or penalty in case you choose to deliver using another software.
The exam will consist of two main parts:
Crypto regulation
Governments can use auction theory to reduce cost of material or service sourcing, and the construction of bridges and stuff.
Market for lemons in clear energy markets.
For any game we want to model, we will need to define some components:
At every node, the player will have to chose an action. In the previous figure, we can see this represented as each branch that originates in every node.
For example, player 1 (P1), who plays first, has, at that moment, actions \(A\) and \(B\) available.
Each player has a strategy that dictates an action in each decision node. Say a plan that tells the player what to do in every possible situation she finds herself in the game. For \(P2\) we would have \((CC)\), or \((CD)\), or \((DC)\), or \((DD)\).
A strategy profile will be an ordered pair of strategies for each player, i.e., a vector that contains a strategy for each player. For example here, we could have \((A,(CD))\), which would say that player 1 choses \(A\), and player 2 choses strategy \((CD)\).
There are two main ways in which a game can be player (or a turn can be played).
For the second case, the extensive form is the most intuitive way to represent a game. For simoultaneous games, the Strategic form is more adequate. Let’s move to this game representation.
When using the strategic form, we represent a game with a table, where rows and columns represent strategies for each player. The cells in the table will contain the payoffs. Because convention, we place the first player on the left, with her strategies in rows, and the second player on top, with her strategies represented in the columns.
Payoffs will be represented again as an ordered pair, where the first coordinate contains the payoff for the first player, while the second coordinate contains the payoff for the second player.
| P1 \(\setminus\) P2 | \((CC)\) | \((CD)\) | \((DC)\) | \((DD)\) |
|---|---|---|---|---|
| \(A\) | \((a,b)\) | \((a,b)\) | \((c,d)\) | \((c,d)\) |
| \(B\) | \((e,f)\) | \((g,h)\) | \((e,f)\) | \((g,h)\) |
Clearly, strategic form games, make more sense for 2-player games.
Not all games are worth representing in either one of these two ways. Some games, specially those with continuous action space (so far we saw discrete action spaces) might make the attempt to represent the game futile. We will study these games in the future, but in these cases, we will also be able to use a utility function to find out which strategy would deal the highest expected utility (payoff) for the player.

Economics of Incentives